﻿using UnityEngine;

namespace Logic.Global
{
    /// <summary>
    /// 存放着一些常量，仅仅是为了在敲一些冗长的字符串时有代码提示
    /// </summary>
    public class Const : MonoBehaviour
    {
        //渠道名
        public const string GoogleAndroid = "GoogleAndroid"; //谷歌安卓
        public const string Android = "Android"; //Android游戏 
        public const string HaiWaiIOS = "HaiWaiIOS"; //海外IOS
        public const string iOS = "iOS"; //国内IOS

        public const string Home = "Home";
        public const string QingJie = "QingJie";
        public const string ShiYiJian = "ShiYiJian";
        public const string YiLiaoShi = "YiLiaoShi";

        public const int DressUpDelayFinish = 2;
    }
}